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목록CG & Video Games/Unity 3D (33)
Scientific Computing & Data Science
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public MovieTexture movTexture; // Use this for initialization void Start () { renderer.material.mainTexture = movTexture; movTexture.loop = true; movTexture.Play(); } // Update is called once per frame void Update () { if(Input.GetKeyDown("space")){ movTexture.Stop(); movTexture.Play(); } } }
using UnityEngine; using System.Collections; public class RandomNumber : MonoBehaviour { public GUIText myText; System.Random r = new System.Random((int)System.DateTime.Now.Ticks); // Use this for initialization void Start () { int random = r.Next(1, 1000); myText.text = random.ToString(); } // Update is called once per frame void Update () { } }
using UnityEngine; using System.Collections; public class Line_Animation : MonoBehaviour { public GameObject Target1; public GameObject Target2; public Material mtl; public Color lcolor; // Use this for initialization void Awake() { this.renderer.material = mtl; } void Start () { LineRenderer raspberry = gameObject.AddComponent(); raspberry.SetWidth(0.05f,0.05f); raspberry.SetVertexCount(2); ras..