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목록CG & Video Games/Unity 3D (33)
Scientific Computing & Data Science
Original Website: http://blog.naver.com/PostView.nhn?blogId=wlhermit&logNo=174209253&parentCategoryNo=&categoryNo=73&viewDate=&isShowPopularPosts=true&from=search
Original Website: http://blog.naver.com/PostView.nhn?blogId=wlhermit&logNo=174199707&parentCategoryNo=&categoryNo=73&viewDate=&isShowPopularPosts=true&from=search
Original Website: http://unity3d.com/learn/tutorials/projects/stealthTutorialsProjectsProject #01: StealthProject #01: StealthDifficulty: Beginner-Date: 20 Mar 2013Create a fully functioning level of a third person stealth game, learn about player characters, enemies, game logic & management systems.Download AssetsPlay the Game OnlineChapter 1: Game Setup & Alarm Logic101. Stealth: Project Overv..
This tutorial shows how to use Mecanim animation, one of the new features of Unity 4.0.
One of the Unity's CEO, David Helgason's Interview Game Technology will change everything, every life of ours. It's the extreme goal of all the interactive contents.
JavaScript==============================================================================#pragma strict var imageCount : int = 0; var imageNameBase : String = ""; var imageNameZeroPadding : int = 0; var changeInterval : float = 0.06; var isRunning = false; var isLooping = false; private var texture : Texture = null; function PlayRocket () { isRunning = true; } function Start () { var isRunning = ..
#pragma strict /* Animation Switching - Put this script on the object you want to switch animation clips - Fill out the clip names (as named in project) on Animation Names in the order you want to play them*/ var animationNames : String[]; //Fill out the names in the Inspector private var currentAnimation : int = 0; //Keep track of our current animationprivate var animationComponent : Animation;..
using UnityEngine;using System.Collections; public class ObjectTouched : MonoBehaviour {public GUIText myText;private Ray myRay = new Ray();RaycastHit myHit = new RaycastHit(); // Use this for initializationvoid Start () {myText.text = "";} // Update is called once per framevoid Update () { if(Input.touchCount > 0){if(Input.GetTouch(0).phase.Equals(TouchPhase.Began)){myRay = Camera.main.ScreenPo..
using UnityEngine;using System.Collections; public class ObjectClicked2 : MonoBehaviour {Ray myray = new Ray();RaycastHit myhit = new RaycastHit(); // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {myray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(myray, out myhit, 1000.0f) && Input.GetMouseButtonDown(0))print(myhit.coll..