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Scientific Computing & Data Science
[WebGL] Tween Animation 본문
이번 예제에서는 Tween JS를 이용한 오브젝트의 두 상태(state) 간 보간 애니메이션에 관한 것입니다.
Download Project
Click here to view with full screen mode
Operations
Mouse Left Button Click & Drag: Camera Rotating
Mouse Wheel: Camera Zoom In & Out
Mouse Right Button Click & Drag: Camera Panning
main.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | // MAIN // standard global variables var container, scene, camera, renderer, controls, stats; var keyboard = new THREEx.KeyboardState(); var clock = new THREE.Clock(); // custom global variables var mesh; init(); animate(); // FUNCTIONS function init() { // SCENE scene = new THREE.Scene(); // CAMERA var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR); scene.add(camera); camera.position.set(0,150,400); camera.lookAt(scene.position); // RENDERER if ( Detector.webgl ) renderer = new THREE.WebGLRenderer( {antialias:true} ); else renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); container = document.getElementById( 'ThreeJS' ); container.appendChild( renderer.domElement ); // EVENTS THREEx.WindowResize(renderer, camera); THREEx.FullScreen.bindKey({ charCode : 'f'.charCodeAt(0) }); // CONTROLS controls = new THREE.OrbitControls( camera, renderer.domElement ); // STATS stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.bottom = '0px'; stats.domElement.style.zIndex = 100; //container.appendChild( stats.domElement ); // LIGHT var light = new THREE.PointLight(0xffffff); light.position.set(100,250,100); scene.add(light); // SKYBOX var skyBoxGeometry = new THREE.CubeGeometry( 10000, 10000, 10000 ); var skyBoxMaterial = new THREE.MeshBasicMaterial( { color: 0x9999ff, side: THREE.BackSide } ); var skyBox = new THREE.Mesh( skyBoxGeometry, skyBoxMaterial ); scene.add(skyBox); //////////// // CUSTOM // //////////// // ADD A CUBE GEOMETRY var cubeGeometry = new THREE.CubeGeometry( 30, 32, 32 ); // width, height, depth, widthSegments, heightSegments, depthSegments var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x7dc9b6 } ); cubeMesh = new THREE.Mesh( cubeGeometry, cubeMaterial ); cubeMesh.position.set( -80,40,0 ); cubeMesh.rotation.set( 0, 0, 0 ); cubeMesh.scale.set( 1, 1, 1 ); scene.add(cubeMesh); // target var posTarget = new THREE.Vector3( 100, 40, 0 ); var rotTarget = new THREE.Vector3( 0, Math.PI, 0 ); var sclTarget = new THREE.Vector3( 3, 3, 3 ); transform( cubeMesh, posTarget, rotTarget, sclTarget, 4000 ); // Event Listener /* var button = document.getElementById( 'myButton' ); button.addEventListener( 'click', function ( event ) { transform( cubeMesh, posTarget, rotTarget, sclTarget, 4000 ); }, false ); */ } function transform( object, posTarget, rotTarget, sclTarget, duration ) { TWEEN.removeAll(); // Position transform new TWEEN.Tween( object.position ) .to( { x: posTarget.x, y: posTarget.y, z: posTarget.z }, duration ) .easing( TWEEN.Easing.Elastic.InOut ) .start(); // Rotation transform new TWEEN.Tween( object.rotation ) .to( { x: rotTarget.x, y: rotTarget.y, z: rotTarget.z }, duration ) .easing( TWEEN.Easing.Exponential.InOut ) .start(); // Rotation transform new TWEEN.Tween( object.scale ) .to( { x: sclTarget.x, y: sclTarget.y, z: sclTarget.z }, duration ) .easing( TWEEN.Easing.Exponential.InOut ) .start(); new TWEEN.Tween( this ) .to( {}, duration * 2 ) .onUpdate( render ) .start(); } function animate() { requestAnimationFrame( animate ); TWEEN.update(); render(); update(); } function update() { controls.update(); stats.update(); } function render() { renderer.render( scene, camera ); } | cs |
'Programming > WebGL(ThreeJS)' 카테고리의 다른 글
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