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목록Unity 3d (17)
Scientific Computing & Data Science
Original Website: http://unity3d.com/learn/tutorials/projects/stealthTutorialsProjectsProject #01: StealthProject #01: StealthDifficulty: Beginner-Date: 20 Mar 2013Create a fully functioning level of a third person stealth game, learn about player characters, enemies, game logic & management systems.Download AssetsPlay the Game OnlineChapter 1: Game Setup & Alarm Logic101. Stealth: Project Overv..
JavaScript==============================================================================#pragma strict var imageCount : int = 0; var imageNameBase : String = ""; var imageNameZeroPadding : int = 0; var changeInterval : float = 0.06; var isRunning = false; var isLooping = false; private var texture : Texture = null; function PlayRocket () { isRunning = true; } function Start () { var isRunning = ..
#pragma strict /* Animation Switching - Put this script on the object you want to switch animation clips - Fill out the clip names (as named in project) on Animation Names in the order you want to play them*/ var animationNames : String[]; //Fill out the names in the Inspector private var currentAnimation : int = 0; //Keep track of our current animationprivate var animationComponent : Animation;..
using UnityEngine;using System.Collections; public class ObjectTouched : MonoBehaviour {public GUIText myText;private Ray myRay = new Ray();RaycastHit myHit = new RaycastHit(); // Use this for initializationvoid Start () {myText.text = "";} // Update is called once per framevoid Update () { if(Input.touchCount > 0){if(Input.GetTouch(0).phase.Equals(TouchPhase.Began)){myRay = Camera.main.ScreenPo..
using UnityEngine;using System.Collections; public class ObjectClicked2 : MonoBehaviour {Ray myray = new Ray();RaycastHit myhit = new RaycastHit(); // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {myray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(myray, out myhit, 1000.0f) && Input.GetMouseButtonDown(0))print(myhit.coll..
A designated command executed when an object is clickedThis example shows to let change an object's color when it is clickedusing UnityEngine;using System.Collections; public class ObjectClicked : MonoBehaviour {public GUIText myText; // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {} void OnMouseDown(){Activate();} void OnMouseEnter(){} void OnMou..
Assign a proper GameObject to the script belowClick the GameObject with the scriptConnect GUITexture in Property fo script("Touched") using UnityEngine;using System.Collections; public class Touched : MonoBehaviour {public GUITexture guiTex;private Touch touch; // Use this for initializationvoid Start () {} // Update is called once per framevoid FixedUpdate () {touch = Input.GetTouch(0);if(guiTe..
using System;using System.Net; namespace ConsoleApplication4{ class Program { static void Main(string[] args) { IPHostEntry IPHost = Dns.GetHostByName(Dns.GetHostName()); Console.WriteLine(IPHost.AddressList[0].ToString()); } } }
using UnityEngine;using System.Collections; public class TouchObjectNetwork : MonoBehaviour {public GUITexture guiTexture;private bool touched;private Touch touch; private bool serverSignal;private bool clientSignal; // Use this for initializationvoid Start () {serverSignal = false;clientSignal = false;} // Update is called once per framevoid FixedUpdate () {if(Network.isClient){touch = Input.Ge..
public var playerPrefab : Transform; function OnServerInitialized(){Spawnplayer();} function OnConnectedToServer(){Spawnplayer();} function Spawnplayer(){var myNewTrans : Transform = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0) as Transform;} function OnPlayerDisconnected(player: NetworkPlayer) {Debug.Log("Clean up after player " + player);Network.RemoveRPCs(playe..