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목록CG & Video Games (52)
Scientific Computing & Data Science
Download the Houdini Ocean Toolkit alpha v0.3 a cinema4D plugin by Valkaari based on the Plugin for Houdini created by Drew Whitehouse and Jerry Tessendorf's paper. It allow you to create a surface that look like a deep ocean. Hot4D is now available in version 0.3 (still R12+ compatible and only 64bits) Update include : -A new fields and two slider that will help a lot to create the foam. -You c..
Partnership of MAXON with Adobe makes the perfect workflow of CINEMA 4D & After Effects.It may seem to be a sort of mirroring (seamless interaction between them.) Please visit the following website for more information.http://landingpage.maxon.net/?lang=en NAB 2013 With Maxon, Adobe, And Greyscalegorilla from Nick Campbell on Vimeo.
FEATURED POSTHow NVIDIA and Citrix Are Driving the Future of Virtualized Visual ComputingBy Will Wade on May 22 2013 In Cloud, Corporate, Enterprise No Comments72 137 0Share11 To understand the future of virtualization, check out what Citrix and NVIDIA are up to.Huang and Templeton announce NVIDIA GRID vGPU on Citrix XenDesktop 7 at Citrix Synergy.Unveiled this morning by NVIDIA CEO Jen-Hsun Hua..
One of the Unity's CEO, David Helgason's Interview Game Technology will change everything, every life of ours. It's the extreme goal of all the interactive contents.
JavaScript==============================================================================#pragma strict var imageCount : int = 0; var imageNameBase : String = ""; var imageNameZeroPadding : int = 0; var changeInterval : float = 0.06; var isRunning = false; var isLooping = false; private var texture : Texture = null; function PlayRocket () { isRunning = true; } function Start () { var isRunning = ..
#pragma strict /* Animation Switching - Put this script on the object you want to switch animation clips - Fill out the clip names (as named in project) on Animation Names in the order you want to play them*/ var animationNames : String[]; //Fill out the names in the Inspector private var currentAnimation : int = 0; //Keep track of our current animationprivate var animationComponent : Animation;..
using UnityEngine;using System.Collections; public class ObjectTouched : MonoBehaviour {public GUIText myText;private Ray myRay = new Ray();RaycastHit myHit = new RaycastHit(); // Use this for initializationvoid Start () {myText.text = "";} // Update is called once per framevoid Update () { if(Input.touchCount > 0){if(Input.GetTouch(0).phase.Equals(TouchPhase.Began)){myRay = Camera.main.ScreenPo..
using UnityEngine;using System.Collections; public class ObjectClicked2 : MonoBehaviour {Ray myray = new Ray();RaycastHit myhit = new RaycastHit(); // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {myray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(myray, out myhit, 1000.0f) && Input.GetMouseButtonDown(0))print(myhit.coll..
A designated command executed when an object is clickedThis example shows to let change an object's color when it is clickedusing UnityEngine;using System.Collections; public class ObjectClicked : MonoBehaviour {public GUIText myText; // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {} void OnMouseDown(){Activate();} void OnMouseEnter(){} void OnMou..