일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
6 | 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | 24 | 25 | 26 |
27 | 28 | 29 | 30 |
Tags
- 빅데이터
- 김양재 목사님
- data science
- openCV
- 김양재 목사
- 빅 데이터
- 딥러닝
- node.js
- Big Data
- R
- 통계
- 데이터 과학
- 빅 데이타
- 김양재
- 인공지능
- probability
- 우리들교회
- 주일설교
- c++
- Deep learning
- Machine Learning
- 몽고디비
- 확률
- Artificial Intelligence
- No SQL
- 빅데이타
- WebGL
- MongoDB
- Statistics
- nodeJS
Archives
- Today
- Total
Scientific Computing & Data Science
[WebGL] Embedded HTML 본문
이번 예제는 HTML 페이지를 Plane 오브젝트에 Embedding 하는 방법에 대한 것이다.
Download Project
Click here to view with full screen mode
Operations
Mouse Left Button Click & Drag: Camera Rotating
Mouse Wheel: Camera Zoom In & Out
Mouse Right Button Click & Drag: Camera Panning
main.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | // standard global variables var container, scene, camera, renderer, controls, stats; var keyboard = new THREEx.KeyboardState(); var clock = new THREE.Clock(); // custom global variables var rendererCSS; init(); animate(); // FUNCTIONS function init() { // SCENE - WebGL scene = new THREE.Scene(); // CAMERA var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR); scene.add(camera); camera.position.set( -958.0034764777636, 413.8144325335853, 3357.751964735692 ); camera.rotation.set( -0.04403099677788493, -0.2567823882704446, -0.011189306356995925 ); camera.lookAt(new THREE.Vector3( 0, 500, 0 )); // RENDERER - WebGL if ( Detector.webgl ) renderer = new THREE.WebGLRenderer( {antialias:true} ); else renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); container = document.getElementById( 'ThreeJS' ); container.appendChild( renderer.domElement ); // RENDERER - CSS rendererCSS = new THREE.CSS3DRenderer(); rendererCSS.setSize( window.innerWidth, window.innerHeight ); rendererCSS.domElement.style.position = 'absolute'; rendererCSS.domElement.style.top = 0; rendererCSS.domElement.style.margin = 0; rendererCSS.domElement.style.padding = 0; document.body.appendChild( rendererCSS.domElement ); // when window resizes, also resize this renderer THREEx.WindowResize(rendererCSS, camera); renderer.domElement.style.position = 'absolute'; renderer.domElement.style.top = 0; // make sure original renderer appears on top of CSS renderer renderer.domElement.style.zIndex = 1; rendererCSS.domElement.appendChild( renderer.domElement ); // EVENTS THREEx.WindowResize(renderer, camera); THREEx.FullScreen.bindKey({ charCode : 'f'.charCodeAt(0) }); // CONTROLS controls = new THREE.OrbitControls( camera, renderer.domElement ); // STATS stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.bottom = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // LIGHT var light = new THREE.PointLight(0xffffff); light.position.set(0,250,0); light.shadowDarkness = 0.95; light.intensity = 2; light.castShadow = true; scene.add(light); // FLOOR // SKYBOX/FOG var skyBoxGeometry = new THREE.CubeGeometry( 10000, 10000, 10000 ); var skyBoxMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.DoubleSide } ); var skyBox = new THREE.Mesh( skyBoxGeometry, skyBoxMaterial ); scene.add(skyBox); //////////// // CUSTOM // //////////// var planeMaterial = new THREE.MeshBasicMaterial({color: 0x000000, opacity: 0.1, side: THREE.DoubleSide }); var planeWidth = 1920; var planeHeight = 1080; var planeGeometry = new THREE.PlaneGeometry( planeWidth, planeHeight ); // create planeMesh1 var planeMesh1 = new THREE.Mesh( planeGeometry, planeMaterial ); planeMesh1.position.y += planeHeight/2; scene.add(planeMesh1); // create planeMesh2 var planeGeometry2 = new THREE.PlaneGeometry( planeWidth, planeHeight ); var planeMesh2 = new THREE.Mesh( planeGeometry, planeMaterial ); planeMesh2.position.y += planeHeight/2; planeMesh2.position.x = -2000; scene.add(planeMesh2); // create planeMesh3 var planeGeometry3 = new THREE.PlaneGeometry( planeWidth, planeHeight ); var planeMesh3 = new THREE.Mesh( planeGeometry3, planeMaterial ); planeMesh3.position.y += planeHeight/2; planeMesh3.position.x = 2000; scene.add(planeMesh3); // create a new scene to hold CSS cssScene = new THREE.Scene(); // create the iframe to contain webpage var element1 = document.createElement('iframe'); var element2 = document.createElement('iframe'); var element3 = document.createElement('iframe'); // webpage to be loaded into iframe element1.src = "http://www.threejs.org"; element2.src = "http://www.chromeexperiments.com/webgl/"; element3.src = "http://helloracer.com/"; // width of iframe in pixels var elementWidth = 1920; // force iframe to have same relative dimensions as planeGeometry var aspectRatio = planeHeight / planeWidth; var elementHeight = elementWidth * aspectRatio; element1.style.width = elementWidth + "px"; element1.style.height = elementHeight + "px"; element2.style.width = elementWidth + "px"; element2.style.height = elementHeight + "px"; element3.style.width = elementWidth + "px"; element3.style.height = elementHeight + "px"; // create a CSS3DObject to display element var cssObject1 = new THREE.CSS3DObject( element1 ); var cssObject2 = new THREE.CSS3DObject( element2 ); var cssObject3 = new THREE.CSS3DObject( element3 ); // synchronize cssObject position/rotation with planeMesh position/rotation cssObject1.position = planeMesh1.position; cssObject1.rotation = planeMesh1.rotation; cssObject1.scale = planeMesh1.scale; cssObject2.position = planeMesh2.position; cssObject2.rotation = planeMesh2.rotation; cssObject2.scale = planeMesh2.scale; cssObject3.position = planeMesh3.position; cssObject3.rotation = planeMesh3.rotation; cssObject3.scale = planeMesh3.scale; // resize cssObject to same size as planeMesh (plus a border) var percentBorder = 0.0; cssObject1.scale.x /= (1 + percentBorder) * (elementWidth / planeWidth); cssObject1.scale.y /= (1 + percentBorder) * (elementWidth / planeWidth); cssObject2.scale.x /= (1 + percentBorder) * (elementWidth / planeWidth); cssObject2.scale.y /= (1 + percentBorder) * (elementWidth / planeWidth); cssObject3.scale.x /= (1 + percentBorder) * (elementWidth / planeWidth); cssObject3.scale.y /= (1 + percentBorder) * (elementWidth / planeWidth); cssScene.add(cssObject1); cssScene.add(cssObject2); cssScene.add(cssObject3); } function animate() { requestAnimationFrame( animate ); render(); update(); } function update() { if ( keyboard.pressed("z") ) { // do something } controls.update(); stats.update(); } function render() { // remember to call both renderers - WebGL Render + CSS Render! rendererCSS.render( cssScene, camera ); renderer.render( scene, camera ); } | cs |
'Programming > WebGL(ThreeJS)' 카테고리의 다른 글
[WebGL] Vignette Shader (0) | 2015.08.07 |
---|---|
[WebGL] Sephia Shader (0) | 2015.08.07 |
[WebGL] Content Awareness (0) | 2015.08.07 |
[WebGL] Mouse Dragging (0) | 2015.08.07 |
[WebGL] Leap Motion Controller 2 (0) | 2015.08.07 |