일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | |||
5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 | 25 |
26 | 27 | 28 | 29 | 30 | 31 |
Tags
- Big Data
- 빅 데이터
- Deep learning
- 빅데이타
- 빅 데이타
- openCV
- 김양재 목사
- 데이터 과학
- MongoDB
- 우리들교회
- nodeJS
- Statistics
- 딥러닝
- 김양재
- No SQL
- 주일설교
- probability
- 빅데이터
- 몽고디비
- 확률
- 인공지능
- data science
- Artificial Intelligence
- R
- WebGL
- node.js
- Machine Learning
- 통계
- 김양재 목사님
- c++
Archives
- Today
- Total
Scientific Computing & Data Science
[WebGL] Content Awareness 본문
이번 예제는 특정 오브젝트가 마우스 클릭해 반응하도록 하는 것입니다. 마우스 포인터가 놓여진 오브젝트를 인식시켜 클릭 시 그 오브젝트가 회전하도록 합니다.
Download Project
Click here to view with full screen mode
Operations
해당 카드를 마우스 클릭
main.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 | // standard global variables var container, scene, camera, renderer, controls, stats; var keyboard = new THREEx.KeyboardState(); var clock = new THREE.Clock(); // custom global variables var targetList = []; var projector, mouse = { x: 0, y: 0 }; var objectFlag1 = -1; var objectFlag2 = -1; var objectFlag3 = -1; init(); animate(); // FUNCTIONS function init() { // SCENE scene = new THREE.Scene(); // CAMERA var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR); scene.add(camera); camera.position.set(0,150,400); camera.lookAt(scene.position); // RENDERER if ( Detector.webgl ) renderer = new THREE.WebGLRenderer( {antialias:true} ); else renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); container = document.getElementById( 'ThreeJS' ); container.appendChild( renderer.domElement ); // EVENTS THREEx.WindowResize(renderer, camera); THREEx.FullScreen.bindKey({ charCode : 'f'.charCodeAt(0) }); // CONTROLS controls = new THREE.OrbitControls( camera, renderer.domElement ); // STATS stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.bottom = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // LIGHT var light = new THREE.PointLight(0xffffff); light.position.set(0,250,0); scene.add(light); // FLOOR // SKYBOX/FOG var skyBoxGeometry = new THREE.CubeGeometry( 10000, 10000, 10000 ); var skyBoxMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.BackSide } ); var skyBox = new THREE.Mesh( skyBoxGeometry, skyBoxMaterial ); scene.add(skyBox); //////////// // CUSTOM // //////////// // create image plane 1 var planeTexture1 = new THREE.ImageUtils.loadTexture( 'img/0.png' ); planeTexture1.wrapS = planeTexture1.wrapT = THREE.RepeatWrapping; planeTexture1.repeat.set( 1, 1 ); var planeMaterial1 = new THREE.MeshBasicMaterial( { map: planeTexture1, side: THREE.DoubleSide } ); var planeGeometry1 = new THREE.PlaneGeometry(70, 90, 2, 2); var plane1 = new THREE.Mesh(planeGeometry1, planeMaterial1); plane1.position.x = 0; plane1.id = 1; scene.add(plane1); // create image plane 2 var planeTexture2 = new THREE.ImageUtils.loadTexture( 'img/4.png' ); planeTexture2.wrapS = planeTexture2.wrapT = THREE.RepeatWrapping; planeTexture2.repeat.set( 1, 1 ); var planeMaterial2 = new THREE.MeshBasicMaterial( { map: planeTexture2, side: THREE.DoubleSide } ); var planeGeometry2 = new THREE.PlaneGeometry(70, 90, 2, 2); var plane2 = new THREE.Mesh(planeGeometry2, planeMaterial2); plane2.position.x = -120; plane2.id = 2; scene.add(plane2); // create image plane 3 var planeTexture3 = new THREE.ImageUtils.loadTexture( 'img/5.png' ); planeTexture3.wrapS = planeTexture3.wrapT = THREE.RepeatWrapping; planeTexture3.repeat.set( 1, 1 ); var planeMaterial3 = new THREE.MeshBasicMaterial( { map: planeTexture3, side: THREE.DoubleSide } ); var planeGeometry3 = new THREE.PlaneGeometry(70, 90, 2, 2); var plane3 = new THREE.Mesh(planeGeometry3, planeMaterial3); plane3.position.x = 120; plane3.id = 3; scene.add(plane3); // push image planes into targetList which is the list of collidable object groups by raycast targetList.push(plane1); targetList.push(plane2); targetList.push(plane3); ////////////////////////////////////////////////////////////////////// // initialize object to perform world/screen calculations projector = new THREE.Projector(); // when the mouse button released, call the given function document.addEventListener( 'mouseup', onDocumentMouseUp, false ); } function onDocumentMouseUp( event ) { // update the mouse position mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; console.log("mouse.x : " + mouse.x.toString() + " , mouse.y : " + mouse.y.toString()); // find intersections // create a Ray with origin at the mouse position // and direction into the scene (camera direction) var vector = new THREE.Vector3( mouse.x, mouse.y, 1 ); projector.unprojectVector( vector, camera ); var ray = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() ); // create an array containing all objects in the scene with which the ray intersects var intersects = ray.intersectObjects( targetList ); // if there is one (or more) intersections if ( intersects.length > 0 ) { switch(intersects[ 0 ].object.id) { case 1: objectFlag1 *= -1; // event processing for plane1 (ID: 1) if(objectFlag1 == 1) { // target position/rotation/scale for the object clicked var posTarget = intersects[ 0 ].object.position; var rotTarget = new THREE.Vector3( 0, Math.PI, 0 ); var sclTarget = intersects[ 0 ].object.scale; } if(objectFlag1 == -1) { // target position/rotation/scale for the object clicked var posTarget = intersects[ 0 ].object.position; var rotTarget = new THREE.Vector3( 0, 0, 0 ); var sclTarget = intersects[ 0 ].object.scale; } break; case 2: objectFlag2 *= -1; // event processing for plane1 (ID: 1) if(objectFlag2 == 1) { // target position/rotation/scale for the object clicked var posTarget = intersects[ 0 ].object.position; var rotTarget = new THREE.Vector3( 0, Math.PI, 0 ); var sclTarget = intersects[ 0 ].object.scale; } if(objectFlag2 == -1) { // target position/rotation/scale for the object clicked var posTarget = intersects[ 0 ].object.position; var rotTarget = new THREE.Vector3( 0, 0, 0 ); var sclTarget = intersects[ 0 ].object.scale; } break; case 3: objectFlag3 *= -1; // event processing for plane1 (ID: 1) if(objectFlag3 == 1) { // target position/rotation/scale for the object clicked var posTarget = intersects[ 0 ].object.position; var rotTarget = new THREE.Vector3( 0, Math.PI, 0 ); var sclTarget = intersects[ 0 ].object.scale; } if(objectFlag3 == -1) { // target position/rotation/scale for the object clicked var posTarget = intersects[ 0 ].object.position; var rotTarget = new THREE.Vector3( 0, 0, 0 ); var sclTarget = intersects[ 0 ].object.scale; } break; } // transform the object clicked to target by Tween transform( intersects[ 0 ].object, posTarget, rotTarget, sclTarget, 1000 ); } } function transform( object, posTarget, rotTarget, sclTarget, duration ) { TWEEN.removeAll(); // Position transform new TWEEN.Tween( object.position ) .to( { x: posTarget.x, y: posTarget.y, z: posTarget.z }, duration ) .easing( TWEEN.Easing.Quadratic.InOut ) .start(); // Rotation transform new TWEEN.Tween( object.rotation ) .to( { x: rotTarget.x, y: rotTarget.y, z: rotTarget.z }, duration ) .easing( TWEEN.Easing.Quadratic.InOut ) .start(); // Rotation transform new TWEEN.Tween( object.scale ) .to( { x: sclTarget.x, y: sclTarget.y, z: sclTarget.z }, duration ) .easing( TWEEN.Easing.Quadratic.InOut ) .start(); new TWEEN.Tween( this ) .to( {}, duration * 2 ) .onUpdate( render ) .start(); } function animate() { requestAnimationFrame( animate ); TWEEN.update(); render(); update(); } function update() { if ( keyboard.pressed("z") ) { // do something } controls.update(); stats.update(); } function render() { renderer.render( scene, camera ); } | cs |
'Programming > WebGL(ThreeJS)' 카테고리의 다른 글
[WebGL] Sephia Shader (0) | 2015.08.07 |
---|---|
[WebGL] Embedded HTML (0) | 2015.08.07 |
[WebGL] Mouse Dragging (0) | 2015.08.07 |
[WebGL] Leap Motion Controller 2 (0) | 2015.08.07 |
[WebGL] Leap Motion 1 (0) | 2015.08.07 |
Comments