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목록script (2)
Scientific Computing & Data Science
using UnityEngine;using System.Collections; public class DragObject : MonoBehaviour {private Ray myRay = new Ray();RaycastHit myHit = new RaycastHit(); [SerializeField] private float _horizontalLimit = 2.5f; private float _verticalLimit = 2.5f; private float dragSpeed = 0.005f; private Transform cachedTransform; private Vector3 startingPos; // Use this for initializationvoid Start () { } // Upda..
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public MovieTexture movTexture; // Use this for initialization void Start () { renderer.material.mainTexture = movTexture; movTexture.loop = true; movTexture.Play(); } // Update is called once per frame void Update () { if(Input.GetKeyDown("space")){ movTexture.Stop(); movTexture.Play(); } } }