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목록object (3)
Scientific Computing & Data Science
using UnityEngine;using System.Collections; public class ObjectTouched : MonoBehaviour {public GUIText myText;private Ray myRay = new Ray();RaycastHit myHit = new RaycastHit(); // Use this for initializationvoid Start () {myText.text = "";} // Update is called once per framevoid Update () { if(Input.touchCount > 0){if(Input.GetTouch(0).phase.Equals(TouchPhase.Began)){myRay = Camera.main.ScreenPo..
using UnityEngine;using System.Collections; public class ObjectClicked2 : MonoBehaviour {Ray myray = new Ray();RaycastHit myhit = new RaycastHit(); // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {myray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(myray, out myhit, 1000.0f) && Input.GetMouseButtonDown(0))print(myhit.coll..
A designated command executed when an object is clickedThis example shows to let change an object's color when it is clickedusing UnityEngine;using System.Collections; public class ObjectClicked : MonoBehaviour {public GUIText myText; // Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {} void OnMouseDown(){Activate();} void OnMouseEnter(){} void OnMou..