일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
6 | 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | 24 | 25 | 26 |
27 | 28 | 29 | 30 |
- 김양재
- 딥러닝
- 통계
- c++
- 인공지능
- Artificial Intelligence
- 우리들교회
- Machine Learning
- nodeJS
- probability
- 빅 데이타
- 주일설교
- WebGL
- 데이터 과학
- openCV
- MongoDB
- 몽고디비
- 확률
- 빅 데이터
- R
- 빅데이타
- 김양재 목사
- Statistics
- 김양재 목사님
- No SQL
- Deep learning
- 빅데이터
- data science
- Big Data
- node.js
- Today
- Total
목록Unity3D (3)
Scientific Computing & Data Science
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public MovieTexture movTexture; // Use this for initialization void Start () { renderer.material.mainTexture = movTexture; movTexture.loop = true; movTexture.Play(); } // Update is called once per frame void Update () { if(Input.GetKeyDown("space")){ movTexture.Stop(); movTexture.Play(); } } }
using UnityEngine; using System.Collections; public class Line_Animation : MonoBehaviour { public GameObject Target1; public GameObject Target2; public Material mtl; public Color lcolor; // Use this for initialization void Awake() { this.renderer.material = mtl; } void Start () { LineRenderer raspberry = gameObject.AddComponent(); raspberry.SetWidth(0.05f,0.05f); raspberry.SetVertexCount(2); ras..