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Scientific Computing & Data Science
[WebGL] Multiple Cameras 본문
이번 예제에서는 화면을 2분할 하고 우측 화면에는 가상 카메라의 움직임을, 좌측 화면에는 가상 카메라를 통해 입력되는 영상을 표시합니다.
Download Project
Click here to view with full screen mode
Operations
W: Move forward
S: Move backward
Q: Move to the left
E: Move to the right
A: Rotate to the left
D: Rotate to the right
main.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 | // MAIN // standard global variables var container, scene, camera, renderer, controls, stats; var keyboard = new THREEx.KeyboardState(); var clock = new THREE.Clock(); // custom global variables var video, videoImage, videoImageContext, videoTexture; // mirror mesh / mirror camera material var mirrorSphere, mirrorSphereCamera; var player = new THREE.Object3D(); var dae, skin; var loader = new THREE.ColladaLoader(); loader.options.convertUpAxis = true; loader.load( 'models/CamCoder.dae', function ( collada ) { dae = collada.scene; skin = collada.skins[ 0 ]; dae.position.set( 0, 0, 70 ); dae.scale.x = dae.scale.y = dae.scale.z = 10; dae.rotation.y = Math.PI; dae.castShadow = true; dae.updateMatrix(); init(); animate(); } ); // FUNCTIONS function init() { // SCENE scene = new THREE.Scene(); // CAMERA var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR); scene.add(camera); camera.position.set(0,0,400); camera.lookAt(scene.position); // RENDERER if ( Detector.webgl ) renderer = new THREE.WebGLRenderer( { antialias:true } ); else renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); container = document.createElement( 'div' ); // CSS added so the hidden HTML elements do not reposition this one container.style.cssText = "position:absolute;top:0px;left:0px;"; document.body.appendChild( container ); container.appendChild( renderer.domElement ); // EVENTS THREEx.WindowResize(renderer, camera); THREEx.FullScreen.bindKey({ charCode : 'f'.charCodeAt(0) }); // STATS stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.bottom = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // Enables Shadow Map renderer.shadowMapEnabled = true; // Point Light var pointLight = new THREE.PointLight(0xffffff); pointLight.position.set(0,250,0); scene.add(pointLight); // Directional Light var dirLight = new THREE.DirectionalLight(0xffffff); dirLight.position.set(0,250,0); dirLight.shadowCameraVisible = false; dirLight.shadowDarkness = 0.5; dirLight.intensity = 2; dirLight.castShadow = true; var lightTarget = new THREE.Object3D(); var targetPosition = new Array(); targetPosition[0] = 0; targetPosition[1] = -10; targetPosition[2] = 200; lightTarget.position.set(targetPosition[0], targetPosition[1], targetPosition[2]); scene.add(lightTarget); dirLight.target = lightTarget; scene.add(dirLight); // FLOOR var floorTexture = new THREE.ImageUtils.loadTexture( 'img/Wood_floor.jpg' ); floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; floorTexture.repeat.set( 1, 1 ); var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } ); var floorGeometry = new THREE.CircleGeometry(500, 20); var floor = new THREE.Mesh(floorGeometry, floorMaterial); floor.position.y = -0.5; floor.rotation.x = Math.PI / 2; floor.receiveShadow = true; scene.add(floor); // SKYBOX/FOG var materialArray = []; materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/px.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/nx.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/py.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/ny.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/pz.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/nz.jpg' ) })); for (var i = 0; i < 6; i++) materialArray[i].side = THREE.BackSide; var skyboxMaterial = new THREE.MeshFaceMaterial( materialArray ); var skyboxGeom = new THREE.CubeGeometry( 5000, 5000, 5000, 1, 1, 1 ); var skybox = new THREE.Mesh( skyboxGeom, skyboxMaterial ); scene.add( skybox ); scene.add( player ); /////////// // VIDEO // /////////// video = document.getElementById( 'monitor' ); videoImage = document.getElementById( 'videoImage' ); videoImageContext = videoImage.getContext( '2d' ); // background color if no video present videoImageContext.fillStyle = '#000000'; videoImageContext.fillRect( 0, 0, videoImage.width, videoImage.height ); videoTexture = new THREE.Texture( videoImage ); videoTexture.minFilter = THREE.LinearFilter; videoTexture.magFilter = THREE.LinearFilter; var movieMaterial = new THREE.MeshBasicMaterial( { map: videoTexture, overdraw: true, side:THREE.DoubleSide } ); // the geometry on which the movie will be displayed; var movieGeometry = new THREE.PlaneGeometry( 100, 100, 1, 1 ); // attach video to a mesh that will move with the camera this.movieScreen = new THREE.Mesh( movieGeometry, movieMaterial ); // add a frame to the image. var frameGeo = new THREE.CubeGeometry(120, 120, 20); var frameMat = new THREE.MeshLambertMaterial( {color:0x888888, emissive:0x000011} ); this.frameMesh = new THREE.Mesh( frameGeo, frameMat ); this.frameMesh.castShadow = true; // "attach" player to camera player.position = camera.position; player.rotation = camera.rotation; // Add a collada(DAE) mesh player.add( dae ); /////////////////// // Mirror Sphere // /////////////////// var sphereGeom = new THREE.SphereGeometry( 50, 64, 32 ); // radius, segmentsWidth, segmentsHeight mirrorSphereCamera = new THREE.CubeCamera( 0.1, 5000, 256 ); mirrorSphereCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter; scene.add( mirrorSphereCamera ); var mirrorSphereMaterial = new THREE.MeshPhongMaterial( { emissive: 0x8888aa, envMap: mirrorSphereCamera.renderTarget } ); mirrorSphere = new THREE.Mesh( sphereGeom, mirrorSphereMaterial ); mirrorSphere.position.set(0, 50, 0); mirrorSphereCamera.position = mirrorSphere.position; mirrorSphere.castShadow = true; scene.add(mirrorSphere); camera.position.set(114,50,-61); camera.rotation.set(3.14, 0.875, 3.14); ////////////////////// // Secondary camera // ////////////////////// this.topCamera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR ); scene.add(topCamera); topCamera.position.set(0,200+50,550+200); topCamera.lookAt(scene.position); // other camera stuff renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setClearColor( 0x000000, 1 ); renderer.autoClear = false; } function animate() { requestAnimationFrame( animate ); render(); update(); } function update() { if ( keyboard.pressed("p") ) // pause webcam video.pause(); if ( keyboard.pressed("r") ) // resume webcam video.play(); var delta = clock.getDelta(); // seconds. var moveDistance = 100 * delta; // 100 pixels per second var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second var previousPosition = camera.position.clone(); var previousRotation = camera.rotation.clone(); // move forwards/backwards/left/right (local coordinates) if ( keyboard.pressed("W") ) camera.translateZ( -moveDistance ); if ( keyboard.pressed("S") ) camera.translateZ( moveDistance ); if ( keyboard.pressed("Q") ) camera.translateX( -moveDistance ); if ( keyboard.pressed("E") ) camera.translateX( moveDistance ); // rotate left/right/up/down if ( keyboard.pressed("A") ) camera.rotateOnAxis( new THREE.Vector3(0,1,0), rotateAngle); if ( keyboard.pressed("D") ) camera.rotateOnAxis( new THREE.Vector3(0,1,0), -rotateAngle); var d = camera.position.distanceTo( mirrorSphere.position ); if ( d > 500 || d < 60 ) { camera.position = previousPosition; camera.rotation = previousRotation; player.position = camera.position; player.rotation = camera.rotation; } stats.update(); } function render() { // update image from webcam if ( video.readyState === video.HAVE_ENOUGH_DATA ) { videoImageContext.drawImage( video, 0, 0, videoImage.width, videoImage.height ); if ( videoTexture ) videoTexture.needsUpdate = true; } // update cameras var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); topCamera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT; topCamera.updateProjectionMatrix(); // setViewport parameters: // lower_left_x, lower_left_y, viewport_width, viewport_height renderer.setViewport( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ); //renderer.clear(); // left side renderer.setViewport( 1, 1, 0.5 * SCREEN_WIDTH - 2, SCREEN_HEIGHT - 2 ); // move the CubeCamera to the position of the object // that has a reflective surface, "take a picture" in each direction // and apply it to the surface. // need to hide mirror surface before and after so that it does not // "get in the way" of the camera movieScreen.visible = true; mirrorSphere.visible = false; renderer.autoClear = true; mirrorSphereCamera.updateCubeMap( renderer, scene ); renderer.autoClear = false; mirrorSphere.visible = true; movieScreen.visible = false; renderer.render( scene, camera ); // right side movieScreen.visible = true; mirrorSphere.visible = true; renderer.setViewport( 0.5 * SCREEN_WIDTH + 1, 1, 0.5 * SCREEN_WIDTH - 2, SCREEN_HEIGHT - 2 ); renderer.render( scene, topCamera ); } | cs |
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