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Scientific Computing & Data Science
[WebGL] Cube Map 본문
이번 예제는 Cube Map에 관한 것이며, Cube Map은 environment mapping의 일종으로서 환경이 오브젝트에 반사된 것과 같은 효과를 내기 위한 것입니다.
Download Project
Click here to view with full screen mode
Operations
Mouse Left Button Click & Drag: Camera Rotating
Mouse Wheel: Camera Zoom In & Out
Mouse Right Button Click & Drag: Camera Panning
main.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | // MAIN // standard global variables var container, scene, camera, renderer, controls, stats; var keyboard = new THREEx.KeyboardState(); var clock = new THREE.Clock(); // custom global variables var mirrorCube, mirrorCubeCamera; // for mirror material var mirrorSphere, mirrorSphereCamera; // for mirror material var mirrorCylinder, mirrorCylinderCamera; // for mirror material var mirrorText, mirrorTextCamera; // for mirror material var cubeRotY; init(); animate(); // FUNCTIONS function init() { // SCENE scene = new THREE.Scene(); // CAMERA var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR); scene.add(camera); camera.position.set(0,150,400); camera.lookAt(scene.position); // RENDERER if ( Detector.webgl ) renderer = new THREE.WebGLRenderer( {antialias:true} ); else renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); container = document.getElementById( 'ThreeJS' ); container.appendChild( renderer.domElement ); // EVENTS THREEx.WindowResize(renderer, camera); THREEx.FullScreen.bindKey({ charCode : 'f'.charCodeAt(0) }); // CONTROLS controls = new THREE.OrbitControls( camera, renderer.domElement ); // STATS stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.bottom = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // LIGHT var light = new THREE.PointLight(0xffffff); light.position.set(0,250,0); scene.add(light); // FLOOR var floorTexture = new THREE.ImageUtils.loadTexture( 'img/Wood_floor.jpg' ); floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; floorTexture.repeat.set( 1, 1 ); var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side:THREE.BackSide } ); var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10); var floor = new THREE.Mesh(floorGeometry, floorMaterial); floor.position.y = -0.5; floor.rotation.x = Math.PI / 2; scene.add(floor); // SKYBOX/FOG var materialArray = []; materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/Park2/posx.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/Park2/negx.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/Park2/posy.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/Park2/negy.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/Park2/posz.jpg' ) })); materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/Park2/negz.jpg' ) })); for (var i = 0; i < 6; i++) materialArray[i].side = THREE.BackSide; var skyboxMaterial = new THREE.MeshFaceMaterial( materialArray ); var skyboxGeom = new THREE.CubeGeometry( 5000, 5000, 5000, 1, 1, 1 ); var skybox = new THREE.Mesh( skyboxGeom, skyboxMaterial ); scene.add( skybox ); //////////// // CUSTOM // //////////// // Add a cube var cubeGeom = new THREE.CubeGeometry(100, 100, 10, 1, 1, 1); mirrorCubeCamera = new THREE.CubeCamera( 0.1, 5000, 512 ); mirrorCubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter; scene.add( mirrorCubeCamera ); var mirrorCubeMaterial = new THREE.MeshBasicMaterial( { envMap: mirrorCubeCamera.renderTarget } ); mirrorCube = new THREE.Mesh( cubeGeom, mirrorCubeMaterial ); mirrorCube.position.set(-100,50,0); cubeRotY = 0.0; mirrorCubeCamera.position = mirrorCube.position; mirrorCube.rotation.set(0.0, cubeRotY, 0.0); mirrorCubeCamera.rotation = mirrorCube.rotation; scene.add(mirrorCube); // Add a sphere var sphereGeom = new THREE.SphereGeometry( 50, 32, 16 ); // radius, segmentsWidth, segmentsHeight mirrorSphereCamera = new THREE.CubeCamera( 0.1, 5000, 512 ); mirrorCubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter; scene.add( mirrorSphereCamera ); var mirrorSphereMaterial = new THREE.MeshBasicMaterial( { envMap: mirrorSphereCamera.renderTarget } ); mirrorSphere = new THREE.Mesh( sphereGeom, mirrorSphereMaterial ); mirrorSphere.position.set(0,50,0); mirrorSphereCamera.position = mirrorSphere.position; scene.add(mirrorSphere); // Add a cylinder var cylinderGeom = new THREE.CylinderGeometry( 50, 50, 100, 32, 32, false ); // radiusTop, radiusBottom, height, radiusSegments, heightSegments, openEnded mirrorCylinderCamera = new THREE.CubeCamera( 0.1, 5000, 512 ); mirrorCylinderCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter; scene.add( mirrorCylinderCamera ); var mirrorCylinderMaterial = new THREE.MeshBasicMaterial( { envMap: mirrorCylinderCamera.renderTarget } ); mirrorCylinder = new THREE.Mesh( cylinderGeom, mirrorCylinderMaterial ); mirrorCylinder.position.set(100,50,0); mirrorCylinderCamera.position = mirrorCylinder.position; scene.add(mirrorCylinder); // Add a 3D text var textGeom = new THREE.TextGeometry( "WEBGL", { size: 30, height: 4, curveSegments: 3, font: "helvetiker", weight: "bold", style: "normal", bevelThickness: 1, bevelSize: 2, bevelEnabled: true, material: 0, extrudeMaterial: 1 }); // font: helvetiker, gentilis, droid sans, droid serif, optimer // weight: normal, bold mirrorTextCamera = new THREE.CubeCamera( 0.1, 5000, 512); mirrorTextCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter; scene.add( mirrorTextCamera ); var materialFront = new THREE.MeshBasicMaterial( { envMap: mirrorTextCamera.renderTarget } ); var materialSide = new THREE.MeshBasicMaterial( { color: 0x000088 } ); var materialArray = [ materialFront, materialSide ]; var textMaterial = new THREE.MeshFaceMaterial(materialArray); mirrorText = new THREE.Mesh( textGeom, textMaterial ); textGeom.computeBoundingBox(); var textWidth = textGeom.boundingBox.max.x - textGeom.boundingBox.min.x; mirrorText.position.set(); mirrorText.position.set( -0.5 * textWidth, 0, 100 ); mirrorText.rotation.x = -Math.PI / 4; scene.add(mirrorText); } function animate() { requestAnimationFrame( animate ); render(); update(); } function update() { if ( keyboard.pressed("z") ) { cubeRotY += 0.1; mirrorCube.rotation.set(0.0, cubeRotY, 0.0); mirrorCubeCamera.rotation = mirrorCube.rotation; } if ( keyboard.pressed("x") ) { cubeRotY -= 0.1; mirrorCube.rotation.set(0.0, cubeRotY, 0.0); mirrorCubeCamera.rotation = mirrorCube.rotation; } controls.update(); stats.update(); } function render() { // move the CubeCamera to the position of the object // that has a reflective surface, "take a picture" in each direction // and apply it to the surface. // need to hide surface before and after so that it does not // "get in the way" of the camera mirrorCube.visible = false; mirrorCubeCamera.updateCubeMap( renderer, scene ); mirrorCube.visible = true; mirrorSphere.visible = false; mirrorSphereCamera.updateCubeMap( renderer, scene ); mirrorSphere.visible = true; mirrorCylinder.visible = false; mirrorCylinderCamera.updateCubeMap( renderer, scene ); mirrorCylinder.visible = true; mirrorText.visible = false; mirrorTextCamera.updateCubeMap( renderer, scene ); mirrorText.visible = true; renderer.render( scene, camera ); } | cs |
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