일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
7 | 8 | 9 | 10 | 11 | 12 | 13 |
14 | 15 | 16 | 17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 | 25 | 26 | 27 |
28 | 29 | 30 |
Tags
- Statistics
- 빅 데이터
- 주일설교
- Artificial Intelligence
- No SQL
- MongoDB
- 김양재 목사
- nodeJS
- node.js
- 빅데이터
- 통계
- 몽고디비
- 빅 데이타
- 빅데이타
- 확률
- 인공지능
- openCV
- Machine Learning
- 김양재
- WebGL
- data science
- Big Data
- 딥러닝
- 우리들교회
- R
- 김양재 목사님
- c++
- 데이터 과학
- probability
- Deep learning
Archives
- Today
- Total
Scientific Computing & Data Science
Random Number Generation in C#
using UnityEngine; using System.Collections; public class RandomNumber : MonoBehaviour { public GUIText myText; System.Random r = new System.Random((int)System.DateTime.Now.Ticks); // Use this for initialization void Start () { int random = r.Next(1, 1000); myText.text = random.ToString(); } // Update is called once per frame void Update () { } }
CG & Video Games/Unity 3D
2013. 5. 25. 19:32
Line Rendering Script
using UnityEngine; using System.Collections; public class Line_Animation : MonoBehaviour { public GameObject Target1; public GameObject Target2; public Material mtl; public Color lcolor; // Use this for initialization void Awake() { this.renderer.material = mtl; } void Start () { LineRenderer raspberry = gameObject.AddComponent(); raspberry.SetWidth(0.05f,0.05f); raspberry.SetVertexCount(2); ras..
CG & Video Games/Unity 3D
2013. 5. 25. 10:27