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Scientific Computing & Data Science
using UnityEngine;using System.Collections; public class DragObject : MonoBehaviour {private Ray myRay = new Ray();RaycastHit myHit = new RaycastHit(); [SerializeField] private float _horizontalLimit = 2.5f; private float _verticalLimit = 2.5f; private float dragSpeed = 0.005f; private Transform cachedTransform; private Vector3 startingPos; // Use this for initializationvoid Start () { } // Upda..
using UnityEngine;using System.Collections;using System.Collections.Generic;using System.IO;using System.Linq;using System; public class ImageCycle : MonoBehaviour { public Texture2D LogoTexture = null;public Rect LogoTextureDimensions; // Use this for initializationvoid Start () {StartCoroutine(ShowImages());} // Update is called once per framevoid Update () { } void OnGUI(){if(LogoTexture)GUI...
Shader "Example/VertexLit" { Properties { _Color ("Main Color", Color) = (1,1,1,0.5) _SpecColor ("Spec Color", Color) = (1,1,1,1) _Emission ("Emmisive Color", Color) = (0,0,0,0) _Shininess ("Shininess", Range (0.01, 1)) = 0.7 _MainTex ("Base (RGB)", 2D) = "white" { } } SubShader { Pass { Material { Diffuse [_Color] Ambient [_Color] Shininess [_Shininess] Specular [_SpecColor] Emission [_Emission..